June 07, 2026
Defining The Engine
Before we can build anything interesting, we need a common foundation, so we'll create a small engine framework that we can reuse and gradually expand throug...
A devlog about game engines, rendering, and low-level systems.
Before we can build anything interesting, we need a common foundation, so we'll create a small engine framework that we can reuse and gradually expand throug...
Let's get the R36S set up for development by connecting to it over SSH, configuring Visual Studio for remote builds, and creating a simple application.
Welcome to my devlog site! For my first blog post, I wanted to include a brief introduction to myself as well as what the hell this whole site is about.