Conor Damery

A devlog about game engines, rendering, and low-level systems.

Recent Posts

Defining The Engine

Before we can build anything interesting, we need a common foundation, so we'll create a small engine framework that we can reuse and gradually expand throug...

Compiling on the R36S

Let's get the R36S set up for development by connecting to it over SSH, configuring Visual Studio for remote builds, and creating a simple application.

Welcome

Welcome to my devlog site! For my first blog post, I wanted to include a brief introduction to myself as well as what the hell this whole site is about.